![]() By going through the scene frame-by-frame, the white curves appears to fall along with the rain when Dante and Vergil stopped colliding sword swings at each other, implying that this is the limit in which their strikes have reached.īy using a contorted hemisphere to accompany the missing area, I can get the rough shape of what it's supposed to be. The white curve you see on the top is the rain stopping in response to the speed and momentum behind their strikes, before gravity kicked in and caused the rain to re-fall into the ground. So, my goal is create a revised calculation in case anyone is using Devil May Cry characters in versus debates.įirst, we need to know the area in which Dante and Vergil cut during their fight with each other. The person themselves, on the VS Battle Wiki, later declared the calc unreliable, due to mistrust over ScrewAttack's line of work. They just took ScrewAttack's observations at face value without providing any concrete evidence to back up their claims.ģ. They assumed Dante's height to be 1.854 meters, when Dante's height was actually 1.8 meters at this point of the story.Ģ. ![]() But there is a few problems with said person's work:ġ. There was also this link I found and used as a point of reference to how fast they could be. Sure, ScrewAttack/DEATH BATTLE! already calculated this feat in both Dante VS Bayonetta and Sephiroth VS Vergil, but neither episodes gave a direct estimate of how fast the Sons of Sparda had to move to accomplish that. ![]() So now, I want to touch on an overlooked feat that many didn't really get into.ĭante and Vergil slicing through raindrops in their first fight with each other in the first chronological game of the series. I've been into Devil May Cry lately, and I've recently finished Devil May Cry 5.
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